AI Insights · Timothy · January 2024
Top 5 Pixel Games Performance in Chile Q4 2023
Discover the performance of the top 5 pixel games on the unified platform in Chile during Q4 2023, including trends in downloads, revenue, and active users.
In Q4 2023, the top 5 pixel games in Chile showed varied performance in terms of downloads, revenue, and weekly active users. Data from Sensor Tower provides a detailed look at how these games fared on a unified platform, combining both iOS and Android metrics.
Color by Number:Coloring Games saw its revenue fluctuate throughout the quarter, starting at approximately $1K and ending the year at around $1.1K. Downloads peaked at 4.5K in early October but generally trended downwards, closing the quarter at about 2K. Weekly active users started at 15.4K, experienced a decline mid-quarter, and ended at 9.5K.
Terraria experienced a steady revenue stream, peaking at $789 in the last week of December. Downloads were minimal at the start, with no downloads in several weeks, but picked up towards the end, reaching 107 in the final week. The game maintained relatively stable weekly active users, ranging from 554 to 715.
Soul Knight had a variable revenue pattern, starting at $723 and fluctuating with a low of $383 and closing at $572. Downloads were stable, with a peak of 3.1K in early December and ending the quarter at 2.5K. The game had a high number of weekly active users, starting at 39.4K and ending at 31.8K, with some fluctuations in between.
Galaxiga - Classic 80s Arcade showed a significant drop in revenue from $1.1K in early October to lows around $232, but ended the quarter on a higher note at $953. Downloads were strong, peaking at 7.8K in early December and ending at 3.8K. Weekly active users started at 39.4K, fluctuated throughout the quarter, and ended at 27K.
FINAL FANTASY BRAVE EXVIUS had a varied revenue performance, peaking at $809 in late November and closing the quarter at $321. Downloads were low but showed some activity, with a peak of 43 at the start and ending at 22. Weekly active users remained low and relatively stable, ranging from 31 to 73 throughout the quarter.
For more detailed insights, visit Sensor Tower.